Video Game Concept Art Design | Shrapnel Dev. Diaries Art Team 3 - Part 1 📙

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1 year ago

In this Shrapnel Dev. Diary, Colin and Jay from our Art Team discuss video game concept art, art bibles and style guides, and how you can use art when building a video game universe. Shrapnel Dev. Diaries share progress updates from different Studio Shrapnel teams with our community as the game is being developed. Shrapnel is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. https://www.shrapnel.com/ 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 Dev. Diaries Video Chapters 0:00 - Kick-Off & Introductions 00:13 - Designing Video Game Concept Art 2:21 - Art Beyond Blue Sky Mode 3:31 - Using Art Bibles & Style Guides Speakers: - Colin Foran, Chief Creative Officer - Jay Prochaska, Art Director Video Details: - Director: Amara Dumlao - Videographer/Editor: Brandon Harano Learn More About Shrapnel: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the Shrapnel Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection 🔴SUBSCRIBE ▸ https://www.youtube.com/playSHRAPNEL ⚒ JOIN OUR SQUAD: https://www.shrapnel.com/careers #Play2Own #PlayShrapnel #Create2Own #FPS #Gaming © Copyright: Neon Machine // Shrapnel

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