Shrapnel's Creative Director, Clint Bundrick, and Executive Producer, Dave Johnson, discuss Multi-Player Experiment 1 (MPX.1). They talk about why Studio Shrapnel created this very early prototype, what the team is learning from it, and how sharing MPX.1 brings our community into the game development process. Shrapnel is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. https://www.shrapnel.com/ 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 MPX.1 Video Chapters 0:00 - Introductions 00:05 - What is MPX.1? 00:57 - When will you be showing MPX.1? 1:10 - Key Differences Between MPX.1 & the full Shrapnel game 3:37 - Why build MPX.1? 5:04 - Momentous Dev. Moments 6:01 - AAA Game Considerations 7:19 - In-Game Mechanics 9:02 - Sigma Storms & Extraction 9:34 - Maps & Weapons 12:27 - Taking MPX.1 Outside the Studio 12:48 - GDC & #consensus2023 13:21 - What Happens After MPX.1? 13:48 - Bringing In The Community Speakers: - Clint Bundrick, Creative Director - Dave Johnson, Executive Producer on Game Video Details: - Producer/Director: Amara Dumlao - Videographer/Editor: Brandon Harano Learn More About Shrapnel: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the Shrapnel Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection
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